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Old Jul 20, 2009, 10:46 PM // 22:46   #1
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Default Expanding the luck titles?

So, with the Dragon Festival come and gone again, those fortune titles are once again on the backburner without the Rings. But that leaves an interesting question...


Should the Lucky and Unlucky titles be expanded?


Let's face it, they are impractical. With only three ways of advancing the two title tracks (afk on a rare festival, expensive lockpicks, a small chance on a consumable festival item), it is incredibly difficult to focus on increasing these titles and have any effect on their incredibly high requirements.

So, would anyone like some (probably not all) of the following to add to these titles? Ideally, things that rely upon probability, but aren't afk-able.


Lucky Possibilities
-Get a gold item from a chest
-Retain an item after salvaging a mod
-Pick up a gold drop/rare material while it is assigned to you
-Certain rare creatures from Mysterious Summoning Stones, or getting an uncommon form with the Tonics
-Get rare prizes from Festival Gifts, Coffer of Whispers, Traveler Gifts, etc
-Any other fortunate things that come to mind.

Unlucky Possibilities
-Get a purple item from a chest
-Break an item from salvage
-Get lesser prizes from Festival items
-Whatever disastrous situations we can think of that can't easily be farmed, but still are worth a consolation prize
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Old Jul 20, 2009, 11:02 PM // 23:02   #2
Ugh
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Good idea IMO. In the current situation, the Lucky/Unlucky titles just act as massive gold sinks and cause more lag when half the population goes afk during the festivals. Also, if you're going on vacation during one of the festivals, you're SOL.
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Old Jul 20, 2009, 11:07 PM // 23:07   #3
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/not signed

I don't think it is necessary. It is quite nicely balanced atm, especially after they made it so you can earn lucky / unlucky with chest running and four-leaf clovers.

All your suggestions are already in some way either already connected to the titles or the lucky titles helps with it in some way, i.e. salvaging %, % retaining lockpicks.

So, no sorry. They are not supposed to be easily attainable. You must work for them, with quite a bit of time and money invested.
After reaching max lucky, I need to work quite a bit now to get to max unlucky, but I aint complaining.
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Old Jul 20, 2009, 11:13 PM // 23:13   #4
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Quote:
Originally Posted by Shriketalon View Post
-Retain an item after salvaging a mod
-Pick up a gold drop/rare material while it is assigned to you
1st: so I ID a blue item & salvage the mod, put the mod back in & salvage again? (even better when using perf. salvage kits)
2nd: gold farmers will be soo happy

I'm still voting that the Lucky Aura gives you double lucky/unlucky points from lock retain
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Old Jul 20, 2009, 11:38 PM // 23:38   #5
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this is a dumb idea. no offense, but if you open up all the chests you need for max treasure hunter via lockpicks, you'll more than max unlucky. lucky's not too bad either, just wait for more ring of nine. if ANY title needs a buff, it's freaking gamer title. so damn useless and hard to get up to higher ranks.
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Old Jul 21, 2009, 01:03 AM // 01:03   #6
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I don't care how many more things you make available to give Lucky/Unlucky points. All I care about is seeing Nine Rings and similar games being discontinued.
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Old Jul 21, 2009, 01:45 AM // 01:45   #7
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I could agree with this idea. The Luck/Unlucky title tracks need to occur more naturally.
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Old Jul 21, 2009, 02:07 AM // 02:07   #8
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End nine rings, add more lucky/unlucky stuff.

Not signed for salvaging a mod without breaking Idea, too exploitable.

Unlucky, breaking a salvage from a gold item...maybe.
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Old Jul 21, 2009, 02:10 AM // 02:10   #9
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Quote:
Originally Posted by Shayne Hawke View Post
I don't care how many more things you make available to give Lucky/Unlucky points. All I care about is seeing Nine Rings and similar games being discontinued.
Why? Those are massive gold sinks.
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Old Jul 21, 2009, 02:23 AM // 02:23   #10
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I completely agree. I would support a lot of new and interesting ways to get the Lucky/Unlucky points.
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Old Jul 21, 2009, 02:24 AM // 02:24   #11
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luck and unlucky titles are fine the way they are. they are not intended to be easily maxible for every casual gamer that thinks it is a neat title.
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Old Jul 21, 2009, 02:26 AM // 02:26   #12
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Quote:
Originally Posted by lilDeath View Post
/not signed

I don't think it is necessary. It is quite nicely balanced atm, especially after they made it so you can earn lucky / unlucky with chest running and four-leaf clovers.

All your suggestions are already in some way either already connected to the titles or the lucky titles helps with it in some way, i.e. salvaging %, % retaining lockpicks.

So, no sorry. They are not supposed to be easily attainable. You must work for them, with quite a bit of time and money invested.
After reaching max lucky, I need to work quite a bit now to get to max unlucky, but I aint complaining.
Leaving the computer on for a weekend is work?
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Old Jul 21, 2009, 02:52 AM // 02:52   #13
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/signed to have more ways of getting lucky/unlucky points, but the specifics need to be very carefully thought out.

I'd say salvaging from gold items (and only gold items) should affect lucky/unlucky. Sure it means that as you improve your various titles, it will be easier to max lucky, but that has a corresponding effect of making it harder to max unlucky. Or maybe salvaging from any item with an appropriate minimum value (300g? 400g?) would move it into lucky/unlucky territory.

It adds an incentive to try to salvage "worthless" superior runes and mods, whereas now you always just sell the item to the merchant. So it could be a counter-goldsink - the player doesn't get as much gold. It might also make it harder to sell unidentified golds, as people will be using them for lucky/unlucky as well as wisdom.

I wouldn't mind lucky points for rare (gold and/or green) items from various gifts (birthday, traveler, etc) and chests, but there's no real counter. You can't really give unlucky points for "lesser" results - then everyone would max unlucky really quickly. So I guess I'd have to say I'm not in favour of this part.

I'm definitely not in favour of the other suggestions so far.
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Old Jul 21, 2009, 06:08 AM // 06:08   #14
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If it was implemented well, I'd be in favour. Things based on chance/percentage could be linked since by definition rely on luck.
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